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Software Engineer
Contract: Redmond, Washington, US span>
Salary Range: 60.00 - 80.00 | Per Hour
Job Code: 368702
End Date: 2026-05-14
Days Left: 20 days, 21 hours left
- Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
- Input handling (controllers, hands, action sets, haptics)
Scene/interaction systems (grabbing, ray interactions, UI in 3D)
Rendering and performance optimizations (frame pacing, latency-sensitive updates). - Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
- Create clean, testable code and contribute to basic CI/build scripts as needed.
Minimum Qualifications:
- 3+ years of professional software development experience (or equivalent).
- Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
- Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
- Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or
Unreal (C++) XR pipeline, or - Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
Job Requirement
- OpenXR
- C++
- 3D
- Vulkan
- OpenGL
- DirectX
- XR
- Developer
- Engineer
Reach Out to a Recruiter
- Recruiter
- Phone
- Nayan Rajput
- nayan.rajput@collabera.com